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### Description
Opening the "Local" tab at Maps & Resources takes very long (about 40 seconds). This happens both right after starting the app and also when coming back again later. It doesn't happen…
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Sceat updated
2 months ago
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/2199)) by Shane Loretz (Bitbucket: [Shane Loretz](https://bitbucket.org/%7B656e3311-aad9-45a1…
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Could you please update step 3 in the readme: "Launch the Heightmap Export plugin."
To something more specific? such as: Raster->Heightmap Export->Heightmap Export
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## Environment
* OS Version: Ubuntu Focal
* Source or binary build? Source, `main` or `ign-rendering6`
## Description
* Expected behavior: Using the mouse to orbit around a heightm…
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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See: http://www.rigsofrods.com/threads/120895-Mesh-collision-ending-at-heightmap-end
![screenshot_840](https://cloud.githubusercontent.com/assets/12358849/12886325/aaf6b4f0-ce6c-11e5-9418-da155fe3df6a…
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## Version of OpenTTD
pr8680, related to change in pr8566
## Expected result
When placing towns in the scenario editor, you'd want to be able to change what townnames you're using. This used to b…
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I've written some editor scripts that allow you to import export grass data and the entire heightmap as one image.
Just uncomment the function you want to use.
Some of these take a few minutes to …