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Hi all, Aaron Hilton (otri) and I have been doing our best to utilize the existing SteamVR API to overcome an issue with our upcoming HMD. See Issue #265 and #95. @JoeLudwig suggested we use the Len…
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First of all hi absolutely fantastic work I'm already fooling around with this and it is so exciting to see people making this much work already :D
I was wondering if in this version of your projec…
yanvv updated
6 years ago
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I tested today, if it was possible to combine the SteamVR wands with the Oculus headset. (Mostly to play FO4).
I found out that it is possible to use the wands with a SteamController USB dongle an…
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### Is your feature request related to a problem? Please describe.
The RenderTextureProvider component currently only allows setting specific resolutions which if its set higher than the user's displ…
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This package is fantastic, it would be great if it could support **Stereo-QuadBuffer** for _Active Stereoscopic System_ (Cave, Virtual Wall, etc). Unfortunately **Unity** has removed support for _Ste…
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I'm using riftcat and followed daley techs video on the setup.
Everything is working perfectly, BUT when in the PSMoveFreepieBridge.exe I type 1 (Virtual HMD), then 0 (id for HMD). I am using a pin…
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I am exporting a working scene from unity, but when I run it it appears on the headset then just freezes (on screen if I have direct mode ticked in my vr cams in project then I can still see the app r…
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Currently, if a user doesn't have an HMD (i.e., no HMD plugin runs) then in the View menu there is only one "Desktop" radio button (plus a "Fullscreen" checkbox) which can be confusing.
Adding a gr…
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So this is one I'm not sure if it's a mod issue or a HMD issue (never had this happen in other games) but the world feels slightly too small despite my controllers and HMD movement being correct, like…
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**Describe the bug**
When the usb plug of the Valve Index HMD is connected, after about 10min the usb controller of my mainboard starts to behave strangly: USB devices connected before keep on workin…