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As per conversation in PR https://github.com/MovingBlocks/Terasology/pull/1094:
The Input System has a dependency on the _CameraTargetSystem_ (CTS), which crops up in places like _StateMainMenu.init(…
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Design the structure of getting input from VR device.
- [x] Test VR device
- [ ] Design classes for managing input
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- OS: Windows Client
- Valheim Game Version: 0.214.2
- V+ Mod Version: 0.9.9.11
- Bepinex Version: 5.4.21.0 (newly pushed out to clients)
Valheim+ fails to load properly. Gives huge white box wi…
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When detecting and losing hands, I receive about 3 different errors completely at random.
In the MRKT-Quest_BasicSetup scene I randomly get spammed with this because the Controller is null:
```
N…
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## What you did
Ran the `input_playback` example.
## What you expected to happen
No user input would be accepted during playback, and I get a perfect recording.
## What actually happened
…
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Everyone in the lobby had the mod and all dependencies downloaded. When anyone besides the host used the dice, it would play the animation and that's it. When the host used it, it would actually have …
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Hi!
After following all the build steps and launching the game, I don't seem to be able to run it. Here's the log:
```
0: GameDebug initialized. Logging to ./game.log
0: cmd: exec user.cfg
…
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Hello,
I am currently having an issue figuring out how to deallocate the usage of a midi device, as I want the process to be a little bit dynamic if possible. Basically, if I connect the device and…
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git diff v2.4.0..v2.5.0 --name-status .
```
M Documentation/Architecture/InputSystem/ControllersPointersAndFocus.md
M Documentation/Architecture/InputSystem/CoreSystem.md
M Documentation/Autho…
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Hello @PatHightree Thank You very much for this.
I'm on unity 2020.1.17f1 on Mac Big Sur
I created a new unity project.
I downloaded and installed the new input manager via package manager an…