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### What
- [x] #11
- [ ] #12
- [ ] #13
- [ ] #14
- [ ] #15
- [ ] #16
- [ ] #17
### Part of
- openfoodfacts/smooth-app#536
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Hi Guys!
I tried your framework for Appium yesterday and everything works fine on iOS but if you have multiple simulators on your configuration, the tests are launch only on the first opened.
Ex…
timoa updated
6 years ago
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Hello, I am trying to add Pusher ( v 1.0.2) to my existing react native project (react native version 0.64.1). Though I have trouble doing so. First I get an error when trying to run it on my simulato…
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Been trying this out with Xcode 8.2. Using `boot-simulators` seems to correctly put the simulators into the `booted` state (verified via `xcrun simctl --path list`). From that point, using `run-te…
kdubb updated
7 years ago
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I've the same problem on an **Intel Mac Mini** with **Godot 3.4.stable**, and Xcode 13.1, described here: https://github.com/godotengine/godot/issues/44681. The iOS Simulators don't show up. I can add…
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### Describe the bug
Hi Team,
Today I got crash while running the ios app.
The crash was in extension class DataStoreBaseBehavior-
func save(_ models: [M], where predicate: QueryPredicate?) asy…
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# Issue
Accept and Reject buttons are not working, If received an incoming call on killed state in IOS
## Pre-submission Checklist
- [ ] I have verified that the issue occurs with the latest releas…
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**New Issue Checklist**
- [ yes] I have read the [Documentation](https://quickblox.com/developers/IOS)
- [yes] I have searched for a similar issue in the [project](https://github.com/QuickBlox/q…
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**Godot version:**
Godot 3.2.3 stable
Godot 3.2.4 beta 5
**OS/device including version:**
OS: 11.1 Big Sur
Xcode: 12.3 (12C33)
MacBook Pro 2020 M1
**Issue description:**
Simulator does…
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I used to use usbfluxd under Ventura running in QEMU with a phone running iOS 15.8, worked like a charm. Now I upgraded to Sonoma and switched phone to one with iOS 17.1, and things broke.
I believ…