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2.1.2.irradiance_convolution.fs
irradiance = PI * irradiance * (1.0 / float(nrSamples));
why not 1/PI?
2.1.2.pbr.fs
for(int i = 0; i < 4; ++i)
{
........
Lo += (kD * albedo / PI + specu…
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is there a step by step how to compile, run, required libs....
i have spent some time now trying to compile the code and been having issues with assimp and zilb.
tx.
yanko updated
6 years ago
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Hello all,
So I think that one of the main things gfx is/has lacked is great documentation. I saw there was an issue somewhat along these lines of having a book but it was from a couple years ago I…
fu5ha updated
4 years ago
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Hello!
I'm working on a project for ARM using Opengl ES and EGL as context creation API.
I also am using LEGUI and LWJGL, if this helps.
My project is currently 1 LEGUI frame and 1 panel in it - …
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It was disabled when moving to OpenGL core profile in 2016, see f3705e57cd6b06aa7ce176be207840ab3270eda4
When I re-enable it I don't get it working anyway, even with compatibility profile.
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I find this issue on my Macbook pro:
1. run a glfw window on MacOS (10.10 or 10.11)
2. switch to other application's window
3. press and hold command key, tap tab key to select glfw window, leaving th…
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Hello, I would like to know about your compilation environment, the corresponding header files, and various library versions. I am currently facing some issues.
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目前是将src/shader/下的shader文件通过cmake的file命令复制到输出文件夹debug下
`
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/src/shader/"
DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/shader/")
`
src/shader是源目录,最终会在debu…
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This project has a strange setup.
it ships with assimp headers, but expect to use the prebuilt assimp binaries installed by the system. This will result in mismatched version of headers and libs. …
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**Issue description:**
When adding a lot of brightness to an object, it doesn't seem to increase the bloom "strength." Just the size of the effect. It almost looks like a weak, solid-colored halo aro…