-
A programmer named Slayther is trying to help me get libpd4unity working in the 32-bit Unity 5 editor (64-bit libpd [apparently doesn't work in Windows](https://github.com/libpd/libpd/issues/110)) and…
-
```
sh build.sh
ld: library not found for -lv8
collect2: ld returned 1 exit status
```
-
I'm having problems loading externals with multi-instance support enabled.
Without multi-instance support everything works as expected.
### Steps to reproduce:
1. clean & build pdtest:
```
cd…
-
Does iOS version support externals?
I am able to compile them, but crashes on iOS device when calling externalName_Setup();
Same externals work fine on pure libPd based application.
-
opening the demo project in unity 2018.1.11 on OSX 10.12
Initially got several errors to turn on Player settings / allow unsafe, after doing this, the demo scene project still gets 2 erorrs that appe…
-
## Case 1: Audio glitch on `Xiaomi Redmi Note 4 (mido)` if native sample rate
Xiaomi Note 4 reports 48 kHz as native sample rate. However, the playback crackles with pd-for-android (1.0.2 and the r…
-
There is a few things that might be a bit difficult to grasp without a video tutorial, so I want to ask here if there is any request to make a tutorial or video tutorial of something in specific.
I …
-
Hi!
Your documentation and this repo has been a lifesaver. I'm not sure if what I'm seeing is a bug so I thought I would open an issue to verify. I'm currently trying to build my project to be Win…
antpb updated
4 years ago
-
With Gem (not my older patched version, rather current upstream) built with Emscripten like this:
```
export CFLAGS="-s LEGACY_GL_EMULATION=1"
export CXXFLAGS="-s LEGACY_GL_EMULATION=1"
export LDF…
-
So the atomics update is a good idea, but there is another teething issue: the z_ringbuffer appears to be broken on iOS with the libpd and the Pd 0.55-1 sources.
Trying out the libpd "pdtest" iOS p…