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```shell
Input black L*a*b*: 0.703564 -0.001953 -0.001953
Input white L*a*b*: 100.000000 -0.001953 -0.001953
Output black RGB: 0.0000 0.0153 0.0683
Output white RGB: 99.9989 99.9994 100.0000
Fill…
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The GBA-Color shader is out of date and has since been greatly improved, so the one in mGBA is not as good as it could be (though still better than having no shader).
The current version is availab…
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Following the user guide, I have obtained a LUT table (.dat file) using the polished surface and ESR as the reflector.
But now I don't know to integrate this result to Gate or Geant4.
I found that…
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Ideas to pursue:
Reduce the size of Z17 by confining it to protocol geometries (DA).
Build LUTs in lieu of full calculations for given conditions (AR).
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**Describe the bug**
When an HDR Color Grading component is enabled and `Generate LUT` button is pressed it should create the LUT and then enable/expose a new button to `Activate LUT`, however it isn…
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This might not be a bug, just a documentation issue but certainly was a pitfall for me:
The minimal netlist `netlist.edf` in the attached [CellInsts.zip](https://github.com/Xilinx/RapidWright/files…
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So VPR reorders LUT inputs, is there a way to turn this off? I'm particularly interested in turning this feature off for one of the inputs, the input that can be directly connected to FF (input select…
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To enable LEC'ing FPGA designs, we need a means of translating, e.g., LUT4-based designs into AND/OR/NOT/etc.-defined netlists, since that's the language our LEC tools currently speak.
julianviera@…
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I'm using 3d luts that span a large dynamic range and need trilinear interpolation for correct results (I'm happy to provide details of my use case if that's helpful).
Due to the nature of the luts…