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## Testmerges:
## Reproduction:
Go to an autolathe
Print a bonesetter
Shove it back in
Profit
Everyone knows this exploit, many people use it. It's an issue for almost all the …
ghost updated
2 years ago
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## What just happened?
Comparing normal maps with the current SL PBR build vs my external editor, SL's normals are considerably less intense than my editor.
## What were you doing when it happened?
C…
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Hello Nikolaos,
I have looked at your code for graphene in a coordinate stretch and tried to implement the same in my simulations.
When working with a coordinate stretch only along the wave propaga…
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Hello. I have been working on making a wooden plank material and the only issue that I have run into is with the warp node. In short, it only seems to work on flat greyscale parts of a node image…
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Several glTF 1.0 models aren't skinning or animating correctly in ModelExperimental. Interestingly the 2.0 versions of those models don't have any issues. It's possible the models were sanitized or fi…
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I've spotted a few naming inconsistencies various places in Material Maker. This bug is to track them and discuss them.
### American vs British English:
**Gray vs Grey**
_American style English…
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### Preparation
- Marketing strategy (target audience, product positioning, overall communication strategy, goals and metrics)
- Partnership strategy for joint marketing (with what companies we want…
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I like using grid snapping but I don't like looking at grids as I consider them visual useless noise. Right now both functions are combined in one button. Could be split up into two for more personal …
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**Feature description:**
Add an option to transform a parameter into a input.
It's possible in MaterialMaker to transform a parameter into a input "manually" changing the node code like in t…
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Im working on a texture pack to use with Minecraft RTX and love to use Material Maker for it.
Textures needed are
- Albedo
- Normal map
- MER (metalness - emissive - roughness in RGB channels)
…