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### Godot version
v4.2.2 Stable
### Issue description
Hello! I'm currently having big trouble trying to implant a jiggling tail with the addon. As I can't figure out how to push the tail down, So i…
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**Describe the bug**
We were modifying our code to work with the latest Firedrake version, and every test with SEM quads now shows greater error.
**Steps to Reproduce**
Steps to reproduce the be…
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Some meshes are missing after import sector to Blender. Instead, we got only proxy meshes on their place. I guess the problem is with the naming - meshes and proxy mesh have the same name
![image](…
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Since soft flesh consists of point masses, we select the nearest point mass from a contact point on the mesh, and apply contact force to the point mass. Somehow we gets following error message from OD…
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if this guide is followed, mesh can run well with Sveltekit:
https://the-guild.dev/graphql/mesh/docs/getting-started/deploy-mesh-gateway#mesh-and-sveltekit
`package.json`
```
{
"name": "sup…
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I like to fix little mesh problems I come across and would like to retain LOD support when I do. Penumbra's model import/export feature currently doesn't support multiple LOD, so if no cleanup is done…
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Any plans to support exporting a mesh with animation such as .dae format? thanks
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Hi~Thanks for sharing the code!
I am using scene 8b5caf3398 from the Scannet++ dataset for training but the mesh extraction has not yielded the expected results.
First, I processed data into C…
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Any plans to support exporting a mesh with animation such as .dae format?
thanks
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**Describe the bug**
I've sketched up a scene and rigged it with motors/joints.
(1) When exporting without [Apply mesh scale], the process succeeds, but with wrong model, as some of the meshes have…