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The message:
"Script 'Scene_Map' line 255:
SDLError occured.
Error loading image 'Graphics/Systems/BattleStart': Unknown pixel format"
Didn't make a difference whether using Metal or openG…
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SDL 2.28 includes a fix for a blitting bug that broke text rendering in mkxp-z on ppc64le platforms; it would be great to bump mkxp-z to that version so that ppc64le users can stop having to apply an …
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# C++ SDL2
Most complete:
https://github.com/mkxp-z/mkxp-z
https://github.com/thehatkid/mkxp-z-android
Uses some fancy libraries:
https://github.com/gxm11/RGModern
# C++ SFML
It is divide…
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RGSS typically runs at 640x480; it would be highly useful to facilitate running at higher resolutions. I have an interesting approach to this: high-resolution Bitmap replacement.
**Background**
…
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After I add the third mikrotik to the config, the mktxp container does not work. It doesn't matter which mikrotik I will add the third one, but in the logs I see such a problem. Please help to solve i…
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This is needed so unit tests can be run from a different root
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After SDL was updated I'm getting this (or similar) error when attempting to enter a battle in any game.
```
102:Scene_Map:255:in `transition': Error loading image 'Graphics/System/BattleStart': U…
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This project has a lot of technical debt that needs to be addressed, set up a quality gate to address a lot of those.
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Encrypted .zip are better than RGSSAD (there's just too many RGSSAD Decryptor on the wild)
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Hi! would anyone be so kind as to make a step by step guide on how to run an RPGmaker game on mkxp? I am a complete computer noob, and even more so on linux which i only started using a week ago. So f…