-
### Bug description
As the title suggests the mod seems to muffle sounds when they go through any block, even if its something like a fence, or a chest.
Funnly enough I think this whole issue coul…
-
**What I do:**
Record in-app
**What I expect**
To have reasonable quality sound, and for it to not cut in and out.
**What happens**
It's hard to hear anything. It's alternately tinny an…
-
After completing the reading and listening portions of the homework after [lesson 03](https://benmiller314.github.io/cdm2021spring/plans/lesson-03#hw-for-next-time), come here and record a few thought…
-
#### Your system information
* Steam client version: 1703100617
* SteamOS version: 3.5.7
* Opted into Steam client beta?: No
* Opted into SteamOS beta?: Yes
* Have you checked for updates in Se…
-
Subtitles - 135 short phrases and about 20 subtitles (700 characters for the spoken dialogue)
The game's dialogue is over here: https://github.com/benjenkinsv95/lethal-company-latin-mod/issues/35
-
Even though it's no replacement for proper surround virtualization, stereo to surround upmix virtualization has really grown on me, especially after finding a matching HRTF and [applying some tweaks t…
-
I have a loop that we used in John Travoltage that we feel fits the field meter tool. I have created a mockup video of how it looks and sounds.
[Here is the video ](https://o365coloradoedu.sharepoi…
-
Hello,
I am mainly asking my questions here for the lack of documentation I can refer to. Anyway, questions follow:
1: Is the 'player' class a representation of a sound source? When I think of a s…
-
**Write a brief proposal for your soundscape narrative project. What _place_ or _environment_ will you try to represent? What _story_ will you try to tell – or, at least, what is the premise (starting…
-
Hey!
By curiosity, do you know what the bandwidth of a MIDI device is? Did you try to play Another World? They use the OPL to play digitized sound as either 5kHz or 10kHz.