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I'm trying to implement platform-independent compressed normal maps that use Z reconstruction in the shader.
It looks like this is the correct way to save a two-channel image:
```
m_comp_params.m…
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Synoptic maps are often incomplete since there are gaps in the reprocessed data due to the very nature of the reprocessing. Code is fine. Maps just need to be recreated when all reprocessed data is a…
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**Godot version:**
3.1 gles3
**Issue description:**
When you have overlapping sprites with normalmaps like in the gif and the project, the are incorrectly blended together. It looks like the norm…
szamq updated
4 years ago
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| --- | --- |
| Bugzilla Link | [462151](https://bugs.eclipse.org/bugs/show_bug.cgi?id=462151) |
| Status | NEW |
| Importance | P3 normal |
| Reported | Mar 14, 2015 18:08 EDT |
| Modified | Mar…
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The code generates the maps, but it seems like the generated terrain does not match it.
Maybe because the generated maps are saved as PNG, and are not displayed correctly ingame - I tried playing aro…
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Please add a new mode to both the etc1s and uastc encoders to optimize the encoded result for angular error rather than PSNR. This can be used when encoding normal maps particularly 2-component normal…
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For ch19 - exercise 5, book says _"implement the ocean wave effect just described using the two ocean wave heightmaps (and corresponding normal maps) available to download for this chapter"_. Where c…
omd24 updated
2 years ago
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I am extremely grateful for your work. Now that running and training these codes has resulted in the generation of rendered images, depth maps, normal maps, and point clouds, could you kindly guide me…
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### Icon Type
- [X] Folder
- [X] File
### Folder names
vscripts
### File names
.nut
.nuc
### Graphic ideas
.nut could just a nut icon, or just the document / .txt icon that's t…
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not sure why but either resaving a model with normal maps or adding a normal map
havent tested this much but im positive my normal maps are the same spec as albws but still results in inverted bumps…