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What all is left on the initial release?
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We need to smarten up (read: add) the headers on all of the source files to show that they're licenced under GPLv2. I'm not sure who to list as the original copyright holder though as it's pretty uncl…
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Entities such as target_print should not be added to the main g_entities array, but an array that only the game module knows about, and will not be networked to clients.
Must add entity thinking code…
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**Operating system and version:**
Unspecified
**Is this for single player or multiplayer?**
Unspecified, implied Multiplayer, could be both
**Description of the bug (and if possible, steps to …
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Using Windows 10 OS and running latest build openjk-2019-01-21-cc4094c8-windows playing SP.
I've run into a bug on kor1 map transition to kor2. The kor2 doesn't load completely. The loading bar keeps…
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Renderers really need sp/mp cross compatibility. Also Ghoul 2 should really be dealt with seperately from the renderer, similar to how you're able to replace PNG library etc. with a higher or lower ve…
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When developing JA++, I ran into several issues of JA+ version sniffing. I ended up faking these version numbers, and developed a [client/server] support flag system, where the client hints what featu…
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``` ========================================
JA++ Crash Log
========================================
Version: JA++, 32 bits, Jun 26 2016, 5d100dd (Windows)
Side: Client-side
Build Date/Ti…
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- can't control people on speeders properly (buuuuugs!)
- controlling people = bad prediction mojo
- viewmodels on tuskens = MESSED UP
- Remove spacebar from mind control dismount, instead use force p…
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Is disabled anyway in g_utils.c, apparently never really worked.