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## Issue Description
We're looking to enhance the functionality of PyDS-A by adding more methods to our existing algorithms. This will provide users with a more comprehensive toolkit for solving va…
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Hey, i am a computer science student and i am working on a python project. I would like to make a kind of pathfinding algorithm from an orienteering map. So, my main problem now is how to get data fro…
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**Is your feature request related to a problem? Please describe.**
I'm creating a Unity game as a hobby, and am looking to use this library for pathfinding.
1. For very large graphs, we want to ca…
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## Topic
Case of a simple animation
## Description
i do a lot of visuals in my work, so once client asked me to develop a specific animation for background of his website. It was easy looking, n…
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I've made my own benchmarks and it appears that the algorithm is fast but clone method is really slow
Would it be possible to search for a path without cloning the grid ?
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Would it be possible to add a non binary cost (e.g. 0.5) to matrices, so cells can be counted as walkable but costing more, to allow taking terrain speed into account for example.
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https://github.com/mogggen/AI_Lab_3/blob/8376c4c15776a4402504682eee263f8f1dc6495c/pathfinding.py#L35
move from start (last A* was called from this node to the end of the path (that was returned ove…
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This continues issue #326
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### Game and System Information
1.18.0, debian sid.
### Description of the bug
On a 100x100 and larger maps with a large number of villages, there is a considerable hiccup between selecting the sil…
phoe updated
2 months ago