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**Is your feature request related to a problem? Please describe.**
i want to use blended textures to create cool scenes, but they only support albedo, and on top of that they are broken when lightmap…
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Video Tutorial:
https://youtu.be/q_TcRZj1qmQ
With shallow DOF:
![Test_Render_PBR_DOF](https://user-images.githubusercontent.com/3952687/92994700-ddbb3600-f53f-11ea-9406-bd1eba43c6a4.png)
With …
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Found a false positive for the Unused Structure question when using a route route-map in a "ip local policy" config. See config example below:
```
!
!
ip local policy route-map PBR-LOCAL
!
!
…
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Since the introduction of PBR in viewers that use RLVa, @attachallover, @detachallthis etc are really buggy, and can make your avi end up naked when switching outfits.
There is no work around for t…
lickx updated
2 months ago
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The Second Life inventory library only contains 'legacy' environment settings. As a parcel owner, I have no way to change my parcel's day cycle to the "new default" that was added as part of the PBR r…
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When running the test suit, all calls to `test_run_setup_py_from_dir` fail:
```
[ 14s] _ TestMetaExtract.test_run_setup_py_from_dir[setuptools_simple-expected_data0] _
[ 14s]
[ 14s] self …
mcepl updated
2 months ago
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Not a bug, in UE5.0.3, trying to get an automated setup of the imported normal map through the runtime VRM load in the simple PBR material shader.
When runtime importing and having PBR selected, t…
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I have a fairly simple PBR material generated depending on a slope.
Without this material everything exports fine.
![image](https://user-images.githubusercontent.com/68532183/231180494-0facd66c-2…
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Refactor the pbr shader api of the `engine-toolkit` package to facilitate users to expand materials.
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**Feature/enhancement description:**
I guess this is going to be closed as wontfix, but anyway.
While Material Maker seems to favor the standard PBR workflow, when creating procedural materials …