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### Describe the project you are working on
An early concept of the feasibility of using Godot for creating realistic character
### Describe the problem or limitation you are having in your proj…
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## Bevy version
The release number or commit hash of the version you're using.
0.14.1
## \[Optional\] Relevant system information
If you cannot get Bevy to build or run on your machine, plea…
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Currently, when an OBJ is consumed for rendering, one of two things happens:
1. The whole geometry is assigned a single phong-like diffuse color, or
2. A .png file is found with the same name as t…
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From just looking at the glTF file and textures, it's hard to understand the actual *structure* of the [MetalRoughSpheres model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Meta…
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I open this issue as a place to discuss about using or not geometries as light, like currently (0.1.1) done in the project.
@shadowislord and @Nehon (from jmonkeyengine core team) though it's a bad i…
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I agree that it is very good to make it easy for people to display 3D content in a web page. I completely disagree with the methods and processes described in this proposal to make it an HTML element.…
DRx3D updated
2 years ago
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we should follow glTF and handle this case:
- https://docs.blender.org/manual/en/2.80/addons/io_scene_gltf2.html#metallic-and-roughness
- https://github.com/blender/blender-addons/blob/67e43f9083b79…
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### What should happen
Shader code can be read from a file instead of the default generated shader code (e.g. glsl)
Here's what I try to modify "VertexShaderGenerator. cpp" and "FragmentShaderGene…
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few things, can we get a secondary specular texture, and can we get a way to do 16 bit textures for normal and specular (hopefully specular 2) this would be greatly appreciated.
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3.2 WebGPU
3.2.1 WebGPU的出现
WebGPU出现,是因为:
·Web应用对可编程3D图形,图像处理和GPU访问需求持续增强;
·WebGL和WebGL2满足需求,但与现代本机图形API的功能或性能不匹配,导致CPU和GPU出现性能问题,在现代GPU API基础上实现WebGL变得非常困难;
·在Web中引入GPU加速提升科学计算性能。
因此…