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The fact that the source code for COVIDSafe was released on GitHub was a big step, and then later that the repositories could be used for raising issues and pull requests.
What suggestions do you h…
jimmo updated
3 years ago
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like Minecraft, I guess, but dungeon crawler style.
aphor updated
4 years ago
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Hi! I intend to participate in the challenge. This is my first time joining NaNoGenMo. I've some experience with procedural content generation and have a newly found interest in solo RPG games, so I t…
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Very useful plugin. Thank you. I'm surprised a lot of this isn't already available directly in the engine.
Any chance of getting a node to convert grayscale bump baps to normal maps?
This woul…
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Having procedural stages in simulacrum is very fitting, but I don't want them in normal runs, so a config option to keep them from showing up in normal runs would be great.
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**Describe the project you are working on:**
A interactive ficition engine. Is text based with ilustrations created in runtime and added between the text. RichTextLabel is critical because the engine…
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# Abstract
There is a purely classical procedural generation algorithm called "[wave function collapse](https://github.com/mxgmn/WaveFunctionCollapse)". Despite the name, this is a classical algorith…
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Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…
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**Describe the project you are working on:**
Not for my project.
**Describe the problem or limitation you are having in your project:**
@StraToN asked if there were plans to support Material …
fire updated
7 months ago
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