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Comparing to the classic client, aggro and linking mechanics feels off. Old TBC videos only offers circunstantial evidence, there is no reliable way to check if that behavior was changed during TBC, s…
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```
RCTCallableJSModules is not set. This is probably because you've explicitly synthesized the RCTCallableJSModules in RNInCallManager, even though it's inherited from RCTEventEmitter.
(
"4 …
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```
Can you create a way to lower the tolerance for being out of range. For
example, with my iPhone
3G, I have to walk halfway across my office building before I'm "out of range".
Ideally, I'd li…
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From ShadedJon:
> is it possible to make orefubscator work at different lengths?
> So make it configurable to make diamondore show up if you're 3 blocks away
> but coal ore if you're 7 blocks away
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We want to add a search functionality for groups and events. We could implement this several ways, one of which is using the addon for postgres to enable GIS relations.
Goal: Have API endpoints t…
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## Bug report
**Issue details**
The parameter description for PRXn_MIN and _MAX say that if they are set to 0, the will use the min and max range that is defined by the sensor:
> Minimum expected…
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The first connection with the EV and EVSSE, this is a crucial step in our project. Here we can discuss how to build and implement the proximity pilot circuit and effectively utilize its status.
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Shows where Ur/Ally/Enemy grenade/molotov will explode
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### What happened?
* Do a debug build.
* Try to debug any unit test that has clarabel_solver in its dependency tree (almost anything now that geometry/proximity has the dependency).
* Notice that …
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It would be great to have a block you could place that would allow you to be notified over steam when something was under attack, either being damaged/grinded/ or simply found nearby enemies.