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when generating with a trivial meson build file:
```meson
project('OctreeOOConverter', 'cpp',
default_options : ['c_std=c17', 'cpp_std=c++17'])
inc = include_directories('inc')
src = ['src/main…
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Hello,
I am running paraview in client/server mode in a Powerwall (ORNL's EVEREST), it has 9 nodes, each node has two GPUs, each GPU is connected to a display. The system is using intel compiler 14.0…
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**Is your feature request related to a problem? Please describe.**
Currently, when editing a raytracing shader, some raytracing-specific keywords such as `rayPayloadEXT` and `hitAttributeEXT` are unk…
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With SM 6.6 and 6.7, DXR and HLSL supports "Payload access qualifiers" (PAQs) which allow users to specify if and where payload fields are read and written from / to.
More information here: https:…
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is will be raytracing for second encounter?
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Hi dear author,
It's a great honor to write a letter here, I have installed noeuclid and inout $nvidia-smi at the same time, but it shows there is no GPU processor,
![image](https://user-i…
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**Description:**
The link to the article (supposedly from a Microsoft employee who posted in the Nvidia GeForce forums) is here:
https://docs.microsoft.com/en-us/windows/desktop/direct3d12/direc…
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It seems that pybind11 no longer supports Python 2, but ray_tracing only supports Python 2. What should I do? Help me. When I configure it with Python 3, it will output the wrong message:
pybind…
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Currently just experienced with Unity when creating a BVH with 0 vertices, the C API will crash when trying to use this invalid mesh for raycasting.
While this isn't a priority since it only happe…
cadop updated
2 years ago
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https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR/tree/master/ray_tracing__advance
The overhead is caused by descriptor indexing validation. On my laptop RTX4060 without validation this r…