-
This is inconsistent with the behaviour for equipment, where the "on any equipment use" script triggers every time the player presses calculate as robot.
-
As Artificial Intelligence (AI) becomes more prevalent in web interactions, there's a growing need to safeguard user privacy. One area of concern is the potential for AI to ingest sensitive data from …
-
Fix player collision and camera locking
Inventory Management:
- Display Items In Inventory
- Drop Items with a key
- (temp) Press a key to sell it
- Limit robots carrying amount
- Limit t…
-
When the player touches an orb's hitbox, a white ring appears, and when the player clicks the orb, a colored circle appears. The same type of colored circle also appears for interacting with portals, …
-
The recent TF2 update has caused a server crash to occur when players become Giant demoman robots
https://crash.limetech.org/yqv4pdbqmckx
https://crash.limetech.org/4eb45dxj2ley
-
I had placed a mining site by robot and it didn't display correctly and wouldn't accept robots. When I went to mine it, it caused a nonrecoverable error.
Error while running event robotMiningSite::…
-
Program a flying robot to scout the area to uncover more of the map and program a flying robot to drop down to collect items, the robot can carry a max of 5 items with no upgrades.
-
We need `Robots` to move around the map, mine, trade and eventually fight. The `Player` interaction with the gameworld is based on `Robots`. `Robots` do not own `moneten`, they have a `ressource` inve…
-
## Motivation
We should encourage writing **good code**™️, but with increasing number of robots it becomes necessary to do optimisations by hand to get good performance.
We should take this work…
-
[Thinking in progress]
- When blueprinting a building, it needs to change over to the placeable
- https://lua-api.factorio.com/latest/events.html#on_player_configured_blueprint
- Need to keep t…