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### Describe the project you are working on
Many things, but mainly an RPG, which has many inter-connected rooms.
### Describe the problem or limitation you are having in your project
It's common t…
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We tried to play after the update, and everything broke. Please send help!**From**: myllofoundry: 12.330age-of-sigmar-soulbound: 7.0.0soulbound-core: 4.0.0soulbound-order: 4.0.0soulbound-starter-set: …
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There are various RPG_RT bugs out there which may be depended on by different games. I've created this issue to catalog them. At some point we may want to enable a compatibility mode switch for some o…
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Hi,
Is it possible to have more information about map block file structure ? and how Dragon Crystal generate random map (pseudo-code / algorithm) ?
Thanks.
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Hello there!
I'm using a Prophesee event camera to test this package. I've changed the live.launch with the proper topics of my camera. First, I run my event camera driver (https://github.com/proph…
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Name of the game: Aëdemphia
Player platform: Windows
Attach files (as a .zip archive or link them)
https://www.aedemphia-rpg.net/download/Aedemphia%20Steam.rar
[easyrpg_log.txt](https://github…
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There are many content types that Magika does not support, and github issues about new requests are piling up (thank you @MichaelHinrichs & others!). While these issues are *very* valuable, especially…
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Hi,
This bug is a longtime present one which has been inherited from the original quake1 source code.
When sprites are loaded in 'Mod_LoadSpriteModel', cache.data get's set for the sprite model. The…
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I have an Aura Active Effect with disabled "Render Aura" setting, yet aura is still rendered around the token.
**From**: forienfoundry: 12.331wfrp4e: 8.0.2wfrp4e-altdorf: 6.0.0wfrp4e-archives1: 6.0.0…
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# Motivation
I've been dissatisfied with the `LdtkEntity` and `LdtkIntCell` traits/derive macros for a while now. In this issue, I will mostly be focusing on `LdtkEntity` since it is the more complex…