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### What happened?
When placing the painting, the pattern is not displayed, but it can be seen after turning off the light and shadow. There are also some lamp models that are not displayed. The pain…
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With the new update, attempting to use the shader results in blocks not loading, and it's just a void. Please update this shader, it is my entire personality on Hive
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I have this error on both WPF and Winforms demo.
![image](https://github.com/hjoykim/THREE/assets/106614552/2723abc4-343d-4628-bf5c-f562c8f2acb7)
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Preferably using a blend file shipped with sollumz and each shader node layout and nodes already setup using custom node groups
ook3D updated
3 weeks ago
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In Files/effectbank/reloaded there is the settings.fx file that lets us change some options and shader properities;
I used it to modify many things, but it seems that the specular camera settings ju…
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### Description
Use a ShaderEffect similar to the [example from the API docs](https://learn.microsoft.com/en-us/dotnet/api/system.windows.media.effects.shadereffect).
Use it on a large visual (e.g…
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**Describe the situation in which you encountered the missing validation**
I have a graphics pipeline with some output variable (storage class: Output) that is written from the mesh shader and consum…
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Hi thanks again for your great package, where can we find the shader examples?
![rmfJd](https://user-images.githubusercontent.com/6507433/217014547-f63cb50d-3702-476b-8551-23a074d779b1.gif)
**Than…
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Shaders right now don't detect that the render distance if farther and also lack a lot of features on the lod zone.
I think it's super important to get Voxy working with shaders
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### Tested versions
4.3 rc3
### System information
Godot v4.3.rc3 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen In…