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### Expected Behavior
Consider a component with two variants and a dependency tree that contains both of those variants once.
If that tree resolves properly, adding one of those variants again gener…
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Hello! In Svelte 5 I am having an issue where once I release an element, it keeps the HTML property added by the library `data-is-dnd-shadow-item-internal="true"`, which means the "visibility=hidden" …
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### Describe the project you are working on
We are working on a game that uses text in many places with various effects applied like outlines and gradient.
These texts should be able to change run-…
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*Related to https://github.com/godotengine/godot-proposals/issues/1963 and https://github.com/godotengine/godot-proposals/issues/2564.*
### Describe the project you are working on
The Godot edit…
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First, thanks for releasing this, you guys are the best!!
Question: is there a way to have the visibility also work with the terrain so it casts a shadow on itself?
The buildings cast shadows on the…
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**Describe the issue**
[splice](https://man7.org/linux/man-pages/man2/splice.2.html) is a system call that allows for the efficient movement of data between file descriptors if one of the descriptors…
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Support building from SDK's Qt Creator. Currently it is not possible because Patience Deck's build system doesn't support shadow builds. I think it should be possible to improve builds so that regular…
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**Description**
The styles are currently injected into the document head and assume a global scope, which fails to apply them when the component is initialized in the Shadow DOM.
**Reproduction**
…
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### Describe the bug
Currently, it is not possible to use the library with Web Components because of missing shadow dom...
### Steps to reproduce the behavior
1. Create a project with Web Com…