-
One a side note of this:
- https://github.com/DaemonEngine/Daemon/pull/661
> Remove sunShader and flareShader. They are only used in ET and not
actually used anywhere in the engine. They just s…
-
```
WARN: MMIO device desired region 0x40004000-0x40008000 is outside of region 0x10000000-0x10000008 of device "ns16550a"
WARN: MMIO device desired region 0x40004000-0x40008000 is outside of region…
-
```
When using PssmShadowRenderer with a vertical light (0,-1.0,0), in combination
with physics' BulletAppState, there is an unbearable flickering of the shadows
see
http://jmonkeyengine.org/groups…
-
```
When using PssmShadowRenderer with a vertical light (0,-1.0,0), in combination
with physics' BulletAppState, there is an unbearable flickering of the shadows
see
http://jmonkeyengine.org/groups…
-
```
When using PssmShadowRenderer with a vertical light (0,-1.0,0), in combination
with physics' BulletAppState, there is an unbearable flickering of the shadows
see
http://jmonkeyengine.org/groups…
-
```
When using PssmShadowRenderer with a vertical light (0,-1.0,0), in combination
with physics' BulletAppState, there is an unbearable flickering of the shadows
see
http://jmonkeyengine.org/groups…
-
```
When using PssmShadowRenderer with a vertical light (0,-1.0,0), in combination
with physics' BulletAppState, there is an unbearable flickering of the shadows
see
http://jmonkeyengine.org/groups…
-
Originally reported on Google Code with ID 39
```
Sometimes hard-to-debug errors arise if the runtime library maps the shadow memory regions
over the existing mappings (those are usually code segment…
-
This can be implemented in OpenGL but will need to be modified to play friendly with Allegro.
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/
-
**Describe the bug**
Property "manager" of [VectorTileLayer](https://developers.arcgis.com/python/api-reference/arcgis.mapping.toc.html#vectortilelayer) is broken for a VectorTileLayer hosted on Ar…