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Essentially bomb tag but whoever has the bomb gets gradually damaged over time rather than static time death
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## Description
I believe that in a game with a "No ERP" ruling should probably rename the "sexy masks" to avoid issues with them and considering the masks themselves are skirting the lines of the r…
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Thanks for the package, I like the functionality and aesthetics it brings.
Concerning the [Remove ellipsis section](https://github.com/tonyaldon/org-bars#remove-ellipsis) in the README, I tried usi…
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It would be lovely to have a README with some simple setup instructions for Docker environments.
I have only worked with Docker a few times have not worked with Dotnet web apps at all, and am doing…
makyo updated
7 months ago
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I just want to make a note that we should probably start looking to refactor how armour functions, it is getting far too out of hand now with so many different armour values.
The current flags are:…
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To give our resident spriters something to do and save my sanity here's a bunch of stuff we need.
**Reminder that if you can make sprites as 64x64 instead of 32x32 please do.** If you find 32x32 ea…
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20/08/2024
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## Description
ghost roles and stuff like that need a way to heal bleed or shouldnt bleed in the first place, as since the buff its to over powerd, as dragon if you get shot around 3-8 times, wich yo…
gesaf updated
6 months ago
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## Description
It's the default key-bind in some ss13 servers and it really bothers me a lot when i play a bunch of 13 and then come back to 14 since it's easier to open it that way. Preferably i…