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Pixeltheaertist
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Trieste-Port-14
A multiplayer game that takes place in a frontier town on an ocean rig, sitting above an alien ocean. A fork of Space Station 14.
https://spacestation14.io
MIT License
4
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10
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Multi Station Spawning
#85
Pixeltheaertist
opened
2 days ago
0
Sweetwater Harpoon Artificial Retrieval Kit (SHARK)
#84
Pixeltheaertist
opened
3 days ago
0
Piezo Crystals
#83
Pixeltheaertist
opened
3 days ago
1
Water Interactions
#82
Pixeltheaertist
opened
3 days ago
0
Should the seafloor be a planetmap? (discussion thread)
#81
Pixeltheaertist
opened
3 days ago
0
Randomized POIs
#80
Pixeltheaertist
opened
6 days ago
0
Trieste Waste-Zone
#79
Pixeltheaertist
opened
6 days ago
0
InGas refactor
#78
Lyroth001
closed
3 days ago
11
More roles (idea thread)
#77
Pixeltheaertist
opened
6 days ago
14
Add creepy ambient ocean sounds
#76
Pixeltheaertist
opened
6 days ago
5
InWater System needs some kind of damage icon on it
#75
Lyroth001
closed
3 days ago
5
Water damage
#74
Lyroth001
closed
1 week ago
3
Abyssal Pressure Suits
#73
Pixeltheaertist
opened
1 week ago
2
Adding Custom Music (testing pr; see desc)
#72
lule345
closed
1 week ago
1
Jellids
#71
Pixeltheaertist
opened
1 week ago
1
Artifact interactions
#70
Pixeltheaertist
opened
2 weeks ago
1
Nanotraitor
#69
Pixeltheaertist
closed
2 weeks ago
0
Finishing touches
#68
Pixeltheaertist
closed
2 weeks ago
1
Fish
#67
Pixeltheaertist
closed
2 weeks ago
2
Adds the Comms relay, allowing cross map communication
#66
Pixeltheaertist
closed
2 weeks ago
0
Added Nuke capability to the Artifact and framework for the Cascade Ops
#65
Pixeltheaertist
closed
2 weeks ago
0
Trident fixes
#64
Pixeltheaertist
closed
2 weeks ago
0
Borgs should take damage in water
#63
Pixeltheaertist
closed
1 week ago
6
Rattler request
#61
Gebbomyeggo
opened
3 weeks ago
0
Nanotrasen Cascade Operatives
#60
Pixeltheaertist
closed
2 weeks ago
0
Nanotrasen Traitors
#59
Pixeltheaertist
opened
3 weeks ago
3
Communication Relay
#58
Pixeltheaertist
closed
2 weeks ago
8
Give Settler Outpost and Sweetwater a water purification system
#57
Pixeltheaertist
opened
3 weeks ago
2
Shuttles instant docking
#56
Pixeltheaertist
opened
3 weeks ago
1
Separate event systems
#55
Pixeltheaertist
opened
3 weeks ago
0
Ocean top midmap
#54
Pixeltheaertist
opened
3 weeks ago
2
Seaside Vegetation
#53
Pixeltheaertist
opened
3 weeks ago
0
Merge the "Finishing touches" branch
#52
Pixeltheaertist
closed
3 weeks ago
0
Falling
#51
Pixeltheaertist
closed
3 weeks ago
0
Proper falling
#50
lule345
closed
3 weeks ago
1
write lore and docs in-game for suits, items, etc!!
#49
lule345
opened
3 weeks ago
2
move heater in diving bell
#48
lule345
opened
3 weeks ago
1
A way to make MarkerInside with RCD (or ARC, automatic roof constructor.)
#47
lule345
opened
3 weeks ago
1
make trident hip-wearable
#46
lule345
closed
2 weeks ago
2
Hydro power
#45
lule345
opened
3 weeks ago
0
Make exploration their own department
#44
lule345
opened
3 weeks ago
0
Add test subject role/prisoner of war
#43
lule345
opened
3 weeks ago
1
Aquaculture advanced implementation
#42
lule345
opened
3 weeks ago
6
Aquaculture basics (mostly retexturing and renaming)
#41
lule345
opened
3 weeks ago
4
diving bell over The Trench for deep ocean expeditions
#40
lule345
opened
3 weeks ago
0
Distro and waste loop on Sweetwater
#39
lule345
opened
3 weeks ago
0
Waste loop on settler outpost
#38
lule345
closed
3 weeks ago
0
Fish can be prepared into fuel
#37
lule345
closed
2 weeks ago
3
Seagull poop?
#36
lule345
closed
3 weeks ago
1
Trieste needs superior siding to look properly 3D
#35
lule345
opened
3 weeks ago
0
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