-
The original reason a I/O abstraction layer via `bevy_transport` was to support potentially multiple I/O options where direct control over the low level communications may not be possible, particularl…
-
When I try to use methods like `InviteFriend` or `SetPlayedWith`, it always causes an error as follows
`ctypes.ArgumentError: argument 1: : int too long to convert`
(fyi I was in game when i tried e…
-
FriendsOnly type lobby doesn't appear in searched lobby list.
Here are the API methods I've called to make a friends-only lobby.
Steamworks.Data.Lobby.SetData (to set the lobby name).
Steamwork…
-
Check the below picture. The titles need to be centered inside the buttons. You can find the demo game inside the Steamworks extension. The instructions for running the demo game are in the README.md …
k0T0z updated
8 months ago
-
**Describe the bug**
When I use SteamMultiplayer Peer to create a lobby, this error is reported.
Only my Mac computer will report this error, while the Windows computer does not report this error.
…
-
**Bug Description**
After using SteamInventory.GetAllItemsAsync() the item definition of the items are null.
Restarting Steam resolves the issue, however only for one run of the game (in the Unity E…
-
Hello,
thank you for your work.
I really like this project,but i have some error when i use SteamWorks.SteamUGC.SetItemTitle
This is my code
```javascript
(async () => {
if (SteamWork…
-
Hello.
Can you add a feature to disable Facepunch.Steamworks from predefines in unity player settings?
It's so usable for the fast switch to no-steam build for other stores.
Thanks
-
Being that `game.MountGMA` is available serverside, it would be useful if there was an 'official' way to download GMAs from the workshop serverside as well, like how there is on the client with `steam…
Foohy updated
2 years ago
-
Hi,
I'm running Unity 5,3,1f Personal.
My first game was recently Greenlit http://steamcommunity.com/sharedfiles/filedetails/?id=542685634 so this is my first time getting a game onto Steam.
I impo…