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(Obsidian's part of this task is performing the rendering of the SMP. Magma will take care of the reading of the package)
In Spoutcraft, those folks developed a system (used by the plugin MoreMateria…
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This fix would be incredibly useful to "set and forget". It removes most burden from the user and generally makes the game better.
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Problem: The exact problem is just because when Omar tried to use his new e2e pipeline to run the same targets but observed different results. And he found with his e2e he got more features after tess…
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On page 14 of the Cuba paper (https://arxiv.org/abs/hep-ph/0404043) there is discussion about having a phase argument on the integrand so that an approximation with similar peak structure can be passe…
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So this doesnt actually cut the polygons and make new polygons? I tried putting a small square polygon on top of a large square polygon and clipping the small one from teh alrge one. but it just spits…
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Hey guys,
do you suppose the debug API could at some point feature functionality for drawing filled polygons? It'd be immensely helpful in debugging map regions ingame, for example.
At this point …
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We are trying to use heightfields inside our game engine, we run into issues where the heightfield takes a signed 16 bit integer for height values. Imagine you have a terrain with a 10KM max height, t…
Pitj3 updated
5 years ago
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File "C:\Users\seanb\OneDrive\Documents\GitHub\Eurecon\eurecon.py", line 37, in
main()
File "C:\Users\seanb\anaconda3\lib\site-packages\click\core.py", line 1128, in __call__
return self…
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Hello Joe,
I've been struggeling for a while to generate a .mll file with your library. I tried to generate it with cmake and visual studio express without any succes.
I followed your instruction an…