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Traps to be implemented -
- [x] Ballista
- [ ] Caltrops
- [x] Proximity Mine
- [x] Radio Nest
- [ ] Rocket Nest
- [ ] Block
- [ ] Flare
- [ ] Standard Banner
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**Issue by [Mogheir](https://github.com/Mogheir)**
_Sunday Jul 05, 2015 at 15:12 GMT_
_Originally opened as https://github.com/ccshiro/cc-buglist/issues/904_
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The arming time of the traps…
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Hello,
first, I love your icon collections, they are just what I need for my games :-)
Currently, I'm making a text-based survival game where someone is stranded on an deserted island (duh...)
…
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**Mondo term (ID and Label):**
MONDO:0007727 autosomal dominant familial periodic fever
**Suggested new label:**
TNF receptor 1-associated periodic syndrome (TRAPS)
**Your nano-attribution (OR…
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I noticed that after the container is stopped/killed/removed the mount point is made unusable and the next time you start the container it will fail. I have to `sudo umount` the mount from my host in …
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Add a mutator that puts a custom block populator into the world's chunk generator:
It will randomly add pre-designed traps into the world, of the following types:
- straight-up booby traps
- booby tr…
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Detect Traps not working :(
http://www.wowhead.com/spell=2836/detect-traps
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```
(Nothing)s can be generated in traps, and if unloaded, the game hangs (it
appears to drop objects indefinitely).
* Prevent (nothing)s from entering traps. There is probably an object being
wip…
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### Documentation checklist for each project
*template:*https://github.com/CombatCovid/doc-template
- [x] Uploaded to github
- [ ] Source files put in the `./src` folder
- [x] Images in `./docs/im…
jurra updated
4 years ago
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Do we want to add:
- [ ] Nutcracker mines
- [x] Landmines
- [x] Czech hedgehogs
- [ ] Dragon teeth