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Would love docs on this if it's possible (would be happy to contrib docs on it if someone has steps for it!)
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Describe the bug
The "Quibli/Stylized Lit" shader appears to be incompatible with Unity's ECS mode. When attempting to use the shader with ECS-rendered entities, an error is thrown stating that a Bat…
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**Issue description:**
Currently blend 2d is very limited and clunky compared to other engine choices atm. Given that you basically have to use this to make an animated character in flax, this is…
Muzz updated
6 months ago
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# Steps
- Open fs2client with GUI enabled. You will see the splash screen, followed by a dialog with a progress bar.
## Expected
- The two popup dialogs are centered on my primary display
## Actual
- …
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In KACFunctions.cs:
if (alarmTypes.ToUpperInvariant() == "ALL" || alarm.AlarmTime.ToString() == alarmTypes)
list.Add(new KACAlarmWrapper(alarm));
I suspect "alarm.AlarmTime.ToStr…
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The most difficult thing is to benchmark the speed like building speed. How can we do that?
CC @wasedaigo
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Can you make this into a URP node I can import into my visual URP shader graph? I'm trying to blend colors together on a sphere I have.
![image](https://user-images.githubusercontent.com/6277739/1191…
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**Describe the bug**
When selecting Prefab with hundreds of gameobjects SubAsset window freezes Unity.
**To Reproduce**
Steps to reproduce the behavior:
1. Create Prefab with hundreds of game ob…
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Hi, I'm trying to run the OpenMPD tutorial example 1. I do not have a real MPD device to connect to.
I set the board IDs to 26 (bottom) and 24 (top) to understand how the code runs. However, I keep…
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## Current Usage
```csharp
public struct NetworkIdentity : IComponentData
{
public ulong netId;
public Bytes16 prefabId;
public int? connectionId;
public bool owned;
}
`…