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I have a scene that can use Vive controllers or HMDs and I can connect the Index controllers which a Vive headset and everything works fine. As soon as I hook up a Valve Index HMD the teleport floor f…
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Hallo, seit dem neuen Update geht bei mir gar nichts mehr.. die Regeln spinnen total rum, es rotiert die Tiles nicht mehr richtig und vieles mehr.
Ich möchte meinen eigenen Script der prüft wenn da…
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**Bug description**
There appears to be some issue with 2022.2.x docker images and burst. It's not an issue with compiling as it doesn't reach the stage where it starts building. This wasn't a prob…
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### SDK
Unity
### Provide environment information
Cannot convert contract ABI json dues to error
### MetaMask SDK Version
2.0.0
### MetaMask Mobile app Version
2.0.0
### What browser are you u…
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Hi kamyker!
I'm really impressed by how this works, I haven't seen anybody else attempt something like this!
However, I don't believe it works for runtime. Attempting to compile it has not been …
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From the Unity documentation on [`PropertyDrawer`](https://docs.unity3d.com/ScriptReference/PropertyDrawer.html):
> Note that for performance reasons, EditorGUILayout functions are not usable with Pr…
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I am using Netcode for GameObjects, but everytime I try to build it to WebGL, it gives a "RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature m…
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Having issues with even opening it in Unity, not sure if this is you at fault or Unity but when I open the project there are always errors.
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Steps to reproduce:
1. install Unity 2018.3.8f1 from archives win10 latest updates.
2. install git large file storage extension and configure for git
3. git clone project (39.3GB on disk)
4. crea…
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The CI Config should also run the Unit Tests.
See this post for more details: https://medium.com/@neuecc/using-circle-ci-to-build-test-make-unitypackage-on-unity-9f9fa2b3adfd