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Firstly, thanks for the great tool. It serves all my needs for an Apple Silicon optimized GUI which is great š .
A feature that I'm sorely missing though is the ability to upscale images (using ESRā¦
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The aim is playing an old, pixelated, low-resolution game on modern hardware with higher resolution monitors.
It would be nice to have some upscaling filters such as:
* Nearest neighbor
* Bilinā¦
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Now images end up being upscaled if the original image is smaller than a specified transformation. It would be nice to have this being optional.
I'll make a PR as soon as possible if this makes seā¦
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### Bug Description
When upscaling in the snowblind engine the shadows only render the from the Skeleton frame
Example:
![xemu-2022-06-09-23-02-36](https://user-images.githubusercontent.com/711273ā¦
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Maybe some of the Topics are already described in the UI.
Maybe we can share Descriptions in the Whitepaper and the UI in ā ā or Hover Texts.
This list should not define a structure on how we integraā¦
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> Iām trying to 2x upscale a 25 frames 800x800 gif but it says imagine [image] block is out of bounds.
This bug comes from the gif library, specifically [this line](https://github.com/golang/go/bloā¦
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It seems the changes that were added in 4550ded have caused the performance at least within the starting area with Control to have wildly inconsistent performance on the Steam Deck. When the upscalingā¦
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### Quick summary
When upscalling, GH:WoR has some minor, but noticeable artifacting on some parts of the viewport.
![image](https://github.com/user-attachments/assets/1f76674b-e5cb-40a3-9ac3-1fe4ā¦
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The low resolution upscaling causes the UI to look blurry and has ghost trails.
Potential Cause: Upscaler checks for UI Layer's movement relative to world and as the camera moves the UI leaves trailiā¦
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### Acknowledgements
- [X] I have [searched](https://github.com/open-goal/jak-project/issues?q=is%3Aissue+is%3Aopen+label%3Abug+label%3Ajak2+sort%3Aupdated-desc+) for duplicate or closed bug reports
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