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While Vulkan support is great it most cases; it would be great to have DX12 support when building applications for Windows - especially when SharpDX is available with great bindings.
I've been read…
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# Open-Source Real-Time Rendering Engines and Libs – Konstantin Khomyakov – Random graphics & game programming notes
Here is a small collection of open source engines and helper libs related to real-…
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Hello, I'm trying to work with Veldrid in a .NET 4.7 project and I'm encountering a rather irritating issue with building.
I've got the project set up to use Package References, and the platform is s…
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GraphicsDevice.GenerateMipmaps doesn't seem to be working too well.
It looks as if it's trying to use the first mip level to generate all the mip levels, which is incorrect and leads to heavy aliasin…
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I think I discovered a bug (or something that should be documented).
Using a cached value of the Swapchain.Framebuffer property crashes on DX11, but works fine on Vulkan and OpenGL.
Here is an exam…
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Millennium Challenge.
Maybe a simple answer is known, or maybe this topic will hang for decades until it is found.
It is required to render a complex interface both on top of graphics and in textu…
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Proposal to decouple the framework from osuTK, eventually removing it entirely.
- [x] Create basic SDL2 window implementation for testing #3013
- [x] Replace SDL2 window implementation with SDL2#…
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Hi, I cloned the repository and followed the build instructions but ran into some issues. I have dotnet sdk 2.1.4 installed.
On attempting to restore I got an error:
D:\git\mellinoe\vk\src\samples\t…
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I am trying to use the examples from https://github.com/mellinoe/veldrid-samples using net6 in VS2022. I have updated the frameworks and some dependencies so that I could run the projects.
In the pro…
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First, super cool project. I've been following the progress over the years!
I'm currently working on an Avalonia Application running on embedded linux hardware using DRM. I now have a use case wher…