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See https://github.com/tonsky/FiraCode/issues/259 for the full issue description.
Would be good to get this fixed for .NET Core 3.
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This is a big feature request, I understand that. I think it would make this the de facto dialog plugin for Godot for any dialog heavy game, especially when the writer is not a programmer.
I'd like…
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**Describe the project you are working on:**
An action game.
**Describe the problem or limitation you are having in your project:**
I want to write AI that isn't just clutering scripts after scri…
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see: https://news.ycombinator.com/item?id=13675268
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### Description
When using Shell template, I would like to use `ContentPage.ToolbarItems` declaration on content pages to add some commands. `ContentPage.ToolbarItems` toolbar at the top is not v…
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**Background**:
Pathway diagrams are widely used in genomics to describe changes occurring in signaling pathways resulting from genomic alterations. There are [several tools](https://www.ncbi.nlm.n…
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https://futureofcoding.org/log#prototype-4
The [future work](https://futureofcoding.org/papers/comprehensible-frp/#7-future-work) section of my paper talks about visual metaphors for FRP. While I d…
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### Describe the project you are working on
Many HTML5 games that mainly execute GDScript, since I aim for portability and C# doesn't fit the use case. (Godot on HTML5 alone is already very heavy i…
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Repost on a closed issue in https://github.com/Microsoft/vscode/issues/29314
Spotted by @binnysenpai
Apparently, the Editor only follow JavaScript-style bracket-styling for the autobracket forma…
sr229 updated
1 month ago
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