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Is it possible to use this repo without a vr headset or controllers. We want to purchase a vive tracker and four Vive 2.0 light houses to be able to localize an object.
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@cjroth curious, have you gotten this scene to render the inside the HTC Vive? If you have succeeded, could you share the configuration that worked for you?
I'd like to get the scene working in …
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In the new Input system of vive 2.0 , i couldnt get the haptic working. I have used the hapticAction.Execute() to trigger haptic but no help. Any reference or suggestions regarding this will be very h…
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**Describe the bug**
You can't cast out. The trigger works, but when you do the motion to cast, It doesn't cast. You can sometimes get it to cast by spamming the trigger, although this is very incon…
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**Describe the bug**
Sorry for the not super descriptive title, but I just can't quite place what's happening. It happens on both an original HTC Vive with stock SteamVR, and a Vive Pro 2 with the co…
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### Is your feature request related to a problem? Please describe.
The VIVE Full Face Tracker for the XR Series has been released, however, it lacks support for SRAnipal features. Additionally, both …
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So I've completed a 3d printable design for vive tracker mount on reverb g2 & the tracker seems to mount solid
![20210301_222528](https://user-images.githubusercontent.com/41151801/109575510-db4a99…
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I'm working on a project with A-FRAME 1.0.4 and a Vive Focus Plus VR headset and I would like to know if you'll add the controllers for it soon.
I have seen that the controllers are already included …
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Hi, will there be any physics interaction to the model bones added to the mod? At least breast physics would be very nice. ;-)
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Triple check what is exactly output
- [x] Vive when aligned to 0,1
- [x] Virtualizer when aligned to 0,1
- [x] Controller when aligned to 0,1