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Version: 1.0.208
Platform: Windows x64 10.0.22631
Plugins: none
Frontend: xterm-webgl
![微信截图_20241028101223](https://github.com/user-attachments/assets/fe534835-455a-436a-9d48-dded3eb1aacf)
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Hi ,
I follow the tutorials to set PickAndPlaceProject ,and build WebGL.
tutorials link: https://github.com/Unity-Technologies/Unity-Robotics-Hub/tree/main/tutorials/pick_and_place.
After set "P…
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### Feature description
We're currently creating an app that is built for iOS, Android, WebGL and StandaloneWindows64.
It'd be nice to use the Datadog Unity SDK across all four platforms. Right no…
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I've used imgui-js by flyover before but it really doesn't suit my needs anymore, as I know you can compile go to wasm, would that be somehow possible with giu ?
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How we could make webGL (and other native scenarios) possible with MT ?
> I believe that the lack of access to the "true" UI thread would completely break WebGL interop.
WebGL doesn't have a dedic…
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### Description
The `@rive-app/webgl2-advanced@2.20.0` renderer (and other webgl renderers) exposes a `cleanup` function in `.d.ts` but errors when called: `'rive.cleanup' is not a function`. See **R…
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Will it be any support for WebGL ?
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This is a tracking issue to discuss the removal of WebGL 1. At the moment, there are no concrete plans of doing this as far as I understand, but it is good to have a centralized place for the argument…
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## 環境情報
- UniVRM version: `0.112.0`
- Unity version: `Unity-2021.3.26`
- OS: `Unity WebGL`
## バグについて
* バグの内容
In WebGL build, gltf models that with `_MetallicGlossMap` texture don't look c…
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Using WebGL on iPad results in the sim crashing. The past 2 sims that I've worked on have both had this problem, where WebGL was enabled to take advantage of Sprites performance. See:
* https://gi…