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**Is your feature request related to a problem? Please describe.**
No.
**Describe the solution you'd like**
Asteroid belts like in Star Citizen, where there's many asteroids in a small area to th…
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![avatar](https://user-images.githubusercontent.com/17674324/212750530-6cc27023-a4b4-4ab6-9db0-7365f2bc7fb8.jpg)
![asteroids](https://user-images.githubusercontent.com/17674324/212765056-a8c0f13d-4d2…
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I've seen some of the asteroids spawn as a small "cube" shape, however only 3 sides will be visible. I only know its a cube because I've flown to them in my suit and I hit the other 3 invisible sides.…
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Only as client despite the fact that the asteroids are definitely where the client thinks they are.
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I started checking out your bezels. There I noticed that the bezels are shading games with a black background differently.
E.g. in Asteroids, asteroids which are at the border blur into the bezel, …
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## Description
Were gonna need multiple stations at once which will be
1. Nanotrasen
2. Syndicate
3. Urban solutions
4. ITA
**Additional context**
We will need
- [ ] A 5-10 player Nanotrasen…
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**Describe the bug**
Asteroid patterns appear to be repeated on the left and right side of the screen when playing the game on a near 5120x1440 resolution.
**To Reproduce**
Steps to reproduce the…
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Hi,
I'm writing code to compute RA/Dec for a bunch of asteroids from MPCORB.DAT and I'm finding that the earth.observe(asteroid) call is my bottleneck.
Investigating, I find that if I nerf _corr…
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http://www.space.com/33079-turning-asteroids-into-spaceships-made-in-space.html
https://www.nasa.gov/feature/reconstituting-asteroids-into-mechanical-automata
https://medium.com/made-in-space/how-we-w…
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I would suggest some of the Sprite "group" collide methods be extended to allow avoiding checking collisions on a sprite with itself, even if the sprite exists within the group being checked against. …