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Using `bevy_hanabi` fails in WASM because `VERTEX_WRITABLE_STORAGE` is not supported (even if WGPU doc says it is supported by all platforms).
Is it planned to make this crate WASM-compatible?
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## Bevy version
v0.13.2
## \[Optional\] Relevant system information
This took forever to find, but simply having a system that has a
`fn ...(x: NonSend(_)) {}`
added to the render app wit…
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## What problem does this solve or what need does it fill?
Allow plugin authors to properly implement scene loaders for formats such as Autodesk's FBX or Pixar's USD. Other engines such as Unreal o…
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## Environment
* **IntelliJ Rust plugin version:** 0.4.180.4932-222
* **Rust toolchain version:** 1.65.0 nightly
* **IDE name and version:** Intellij IDEA 2022.2 Build #IU-222.3345.118, built on…
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Please add the mesh data to the first parent component in blender or change the blender plugin to allow not dealing with what's shown in the first picture because otherwise there's just a lot of entit…
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Heho,
I've been stumbling across your crate noticed following things:
The `hello_world` example was removed from the crate in commit 165107b9a197dc8c585f3f429138e8a849da4607 .
Was this intentio…
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## What problem does this solve or what need does it fill?
When using Bevy in web currently it is not possible to run bevy multiple times. This is especially important in hybrid application that use …
phisn updated
4 months ago
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There's [some work going on](https://github.com/LeCalicot/bevy_ink) to use Blade Ink in a [Bevy game engine](https://bevyengine.org/) plugin for Ink, but Bevy strongly prefers `Send` types so it can p…
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Thanks so much for this very useful library. I think part of my struggle below may be to Rust ineptitude, but I wondered if you had also encountered difficulties with this kind of code and had any sug…
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## ABOUT
This is the permanent issue to submit your own tool/importer for listing on the following page:
https://ldtk.io/api/
Don't hesitate to ping me on Discord if I take too much time taking…