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## Bevy version
4db18d85c12c15e86a39f848829d67a6bb0ee2e0
## \[Optional\] Relevant system information
```
2024-10-30T22:18:58.292727Z INFO bevy_diagnostic::system_information_diagnostics_plugin::in…
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Migration guide generator didn't catch
https://github.com/bevyengine/bevy/pull/9907
Because it's unlabeled and the formatting of the description isn't correct.
Unfortunately, the migration se…
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## What problem does this solve or what need does it fill?
It would be quite ergonomic to be able to respond to when assets get loaded, changed, etc, using observers. We currently have `AssetEvent`, …
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Hey, this is a really cool project! Well done!
You should probably submit it to https://bevyengine.org/assets/ for more visibility since you also have a very good integration example with Bevy. I c…
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**Bevy Tilemap version**
0.4
**Operating system & version**
Windows 10
**What you did**
Use a system to change the Visible component of the tilemap.
**What you expected to happen**
It sho…
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Currently trying to make a 3d first person character. i have given the entity with the collider a restitution of 0.0. Although this does not work, the player character still bounces upon reaching suf…
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## How can Bevy's documentation be improved?
@jakobhellermann [explains](https://discord.com/channels/691052431525675048/730525730601041940/1004370971869860000) how to do this.
>If you're using …
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> Another thing, we can add an `OnAdd` hook to `StateScoped` that will check the state and remove the entity if it's incorrect.
> This compliments the existing on-exit behavior by doing on-spawn vali…
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https://github.com/bevyengine/bevy/issues/1658
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There are sets of tests that we have that should just be entered by a single command, like the tests for the individual "example extensions". They make fixing problems with them extremely slow because…