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# Feature Request
As Engon does the asset library the 'right way' compared to blender (ie, allowing external preview files for much faster loading etc), it'd be great if we could use it for all of …
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This new field added in version 65 is related to material layers, feature used by material editor.
| | Value | Example parameter |
| - | - | - |
| | `FF-01-00-00-00-00` | *default* |
| | `01-00…
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### Description
This is now supported unprefixed and in the shorthand in all browsers, but bugs still remain.
Most notable ones, both related to multiple background layers:
* [Firefox 🪲 1481498…
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We can get some minor perf improvements by clipping the entire window box from our decoration node rendering, and then render the four corners of the windows with the decoration blend shaders
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**Describe the project you are working on:**
It is a kind of presentation in which I would like to use the sprites of my game with the "Destination in" blend, but this blend does not exist in God…
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User request message from ticket [Ticket #188594]
Feature Type: feat_addition_ide
Description: Hello,
It would be cool if you could set the blend mode (additive, subtractive, etc) for each asset i…
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To enable per-layer o per-feature blending modes as multiply, lighten, darken and so on.
References:
* The stalled issue at Mapbox repo: https://github.com/mapbox/mapbox-gl-js/issues/6818
* Luma…
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Hello,
This is a request for the color mixing algorithm to use mixbox's so yellow and blue mixing results in more green instead of grey if it's not too much trouble.
https://scrtwpns.com/mixbox/
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As with the other User axes, wght, opsz, wdth and GRAD, I propose that slnt be an axes that is blended from parametric axes.
In the case of RobotoAvar2, this is to include the use of several parame…
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Hello tmap team,
first: wonderful package, thanks for your hard work.
Now my feature request: Blend modes for tmap layers! Now that R has integrated support for compositing, it would make workin…