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ちょっと見やすくする
https://github.com/anatawa12/AvatarOptimizer/blob/386a56b1741be09a02c003465cb1014021fd72ea/.docs/content/docs/reference/remove-mesh-by-blendshape/index.ja.md?plain=1#L15
等
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**Describe the project you are working on:**
A fur add-on https://github.com/Arnklit/ShellFurGodot
**Describe the problem or limitation you are having in your project:**
To generate the fur I'm u…
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Fixes to my version of the unicorn rig for Suchaaver's scenes:
[x] Adjust eye rig based on closed eyelid topology
[/] Closed eyes
[ ] Smile
@minifigmaster125, let me know if I missed anything!
ghost updated
6 years ago
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For Quest Pro and similar "inside facing" devices I see how only the facial blendshapes are needed, because head pose equals device pose.
However, for phone-based usecases such as face tracking on …
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Hi! I'm very surprised by the quality of your work! I wonder if it is possible to put a more abstract texture on the face ?. It's possible?.
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### Is your feature request related to a problem? Please describe.
VR Avatar creators are starting to adhere to their own standard, meaning alot of avatars that are coming out are using Unified Expre…
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Good work so far! Me and my friends all love the new enemies. The Yuyuko Leviathan was very unexpected and funny! The Marisa lootbug was perfect too, both versions that you made.
Me and my friends …
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### Describe the project you are working on
I am working on a sokoban-like with twisty puzzle elements
### Describe the problem or limitation you are having in your project
I am trying to giv…
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This is a 3d model from Marvel Contest of Champions_v33.1.1
The fbx export the animations names and blendshapes, but when i run fbx in 3d software no animations plays (only blendshape plays but the r…
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VseeFace use but doesn't send through OSC/VMC shapekeys for eyebrows up and down, i'd love to have that info too on blender. thanks a lot. i wish vseeface will keep having updates, thanks anyway for a…