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We have _four_ different ways to draw lines in the 2D renderer:
- As actual lines, using QueueCmdDrawLines for native lines in the backend.
- As individual points, Bresenham-style, using QueueCmdD…
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@TomTranter Regarding the idea of doing Knudsen tortuosity with this package, how hard would it be to replace the random step with a predetermined step based on a mean free path value?
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I went ahead and did a very raw version here (using jimp). Thanks for the port, it was a good starting point!
```js
/* Extended from https://github.com/w8r/bresenham-zingl/blob/master/src/line.js …
simlu updated
6 years ago
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**Godot version:**
v3.2.stable.official
**OS/device including version:**
Linux Mint Cinnamon 19.3
also tested on: Windows 10 some new build
**Issue description:**
Input is only sent once per…
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Hallo,
I am working with Hernan @hernanponcedeleon and developing the Dartagnan to generate a graph with failed c program. And I need to select the useful information from transformed bpl file (wit…
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This list represents features [which are meaningful to implement in Goost](https://goost.readthedocs.io/en/gd3/development/general_principles.html#scope-of-features-being-developed), and is continuous…
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Examples tend to be more compelling and easier to understand when the developer can compare input and output images, and sometimes even interact with the data. A "good first issue" for a contributor c…
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hi
i want to get ideas specially from @chamnit if you give some input as you have more knowledge for grbl then others might have but i welcome other people also to give feedback but who have good kn…
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Investigating #90 I found some y-axis-asymetry when drawing a rhombus (or diamond) shapes; we generate following shapes :
![asymetric-diamonds](https://user-images.githubusercontent.com/1076025/491…