-
### Project Type
3D
### Feature Description
at the moment there is no simple way to just let the camera rotate around the target with the positional offset.
### Use Cases
One example would be to …
-
Currently we have no simple way to be notified when a Cinemachine camera has been fully transitioned to. I propose a OnBlendComplete / OnCameraTransition event be added to the Cinemachine brain compon…
-
To do list
1. implement cinemachines
2. implement animations for Jonathan
3. implement audio source(modify volumes of torch fires)
4. Script
-quiz for player(if(Input.Getkey(alpha. num))-else…
-
To do list
1. implement cinemachines
2. implement animations for Jonathan
3. implement audio source(modify volumes of torch fires)
4. Script
-quiz for player(if(Input.Getkey(alpha. num))-else…
-
When I exit play mode with "Save Play Mode Changes" box checked, I get an exception.
```
NullReferenceException: Object reference not set to an instance of an object
SaveDuringPlay.ObjectTreeUt…
-
Hi, great solution,
I have implemented your solution into my game, all is working great, however I do not understand how you "activate" the "Target Locked" functionality:
How do I select the tar…
-
### Issue description
I want to do hard camera cuts with no tweening when moving from camera to camera. I have therefore deleted the tweening from the inspector. Now I am getting these error messages…
tiloc updated
6 months ago
-
민수가 눈뜨는 모습이 잘보이게 bust shot으로 시네머신을 구성한다.
씬 전환 시 자연스러운 연출을 위해 fade-in, fade-out을 구성한다.
-
I have another thing, how can I cancel the breathing animation of a character in a still state? No matter how I maintain a still position now, the character of Unity is swaying slightly to the left an…
-