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Thank you so much for your excellent work! I have run this code successfully, and the demo is amazing. I have some questions about the model. In the pose estimation section, the translation appears …
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## Summary
I'm trying to use a custom integrator plugin. It does not report an error when scalar variants are used. But when llvm or cuda variants are used, it would report```RuntimeError: Un…
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Hi Mr Nerf,
the link for the above paper is wrong, and the code is not publicly available yet.
the correct link is https://arxiv.org/pdf/2401.05345.pdf
Thanks
K
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# Project - Indexing existing Abstract Models (2024-2025?)
*Once a proper interface for Rays is setup, one of the things I'd like to do with it, is to point it to a lot of existing abstract models of…
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Hi @gengshan-y @jhugestar et al.,
May I ask the essential difference between the work & ur previous viser work?
1. is the use of cse.
2. an additional 3d cycle consistency.
but most losses & p…
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I render image by
` # Differentiable Volumetric Rendering.
# colors: (n_rays, 3). opaicity: (n_rays, 1). depth: (n_rays, 1).
results['rgb'], results['opacity'], results['depth'], result…
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# Glossary
#### BxDF = Either a BRDF or BSDF
#### LTC = Linearly Transformed Cosines
# The implementation of BxDFs in Nabla
For the GLSL source you can browse here:
https://github.com/Dev…
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Thanks for the marvelous work! I have some questions related to the shadertoy fitting case:
It seems figure 22 & figure 23 use some special uv un-wrap methods, can you elaborate the algorithm under t…