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- Editor crashes when entering play mode on all example scenes in Unity 2019.2.x and Unity 2019.3.0f6 in DX12
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The function shows to be [highly expensive](https://profiler.firefox.com/public/dfb8228339e7b554c7e9cb987761b39048745ea1/calltree/?globalTrackOrder=0-1-2-3-4-5-6&hiddenGlobalTracks=1-2-3-4-5&hiddenLoc…
kvark updated
4 years ago
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Short info header:
- GFX version: 0.1.0
- OS: Windows 10
```bat
> cargo run --bin compute --features dx12 1 2 3 4
Finished dev [unoptimized + debuginfo] target(s) in 0.37s
Running `D:…
ghost updated
5 years ago
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Nonzero base vertex or instance values are reflected properly when translating to HLSL.
Recently a new feature has been added to spirv-cross to support this: https://github.com/KhronosGroup/SPIRV-Cro…
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# Compatibility Report
- Name of the game with compatibility issues: Indigo Park: Chapter 1
- Steam AppID of the game: 2504480
## System Information
- GPU: AMD Radeon RX 7700 XT
- Video drive…
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I'll preface this with that this screen setup is not standard or common, nor can I tell if this issue is even caused by the benchmark, it could be anywhere further up the chain (Amd, Unity, Ms, etc...…
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Error is
```
[6/9] Building CXX object libs\clap-imgui-support\CMakeFiles\imgui-clap-support.dir\__\imgui\backends\imgui_impl_dx12.cpp.obj
FAILED: libs/clap-imgui-support/CMakeFiles/imgui-clap-supp…
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How can I register an OpenGL buffer for use in my CUDA/HIP kernel?
`oroGraphicsMapResources(int count, oroGraphicsResource_t * resources, oroStream_t stream)` expects a registered resource as its s…
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I noticed a performance issue if an Unreal application runs in SteamVR and uses OpenGL. Now, what's the problem? Running a UEVR session where the respective app uses OpenGL as API + SteamVR as runtime…
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Polymer is presently uses OpenGL 4.5 features across the codebase. The eventual goal will be to replace all GL with a rendering abstraction capable of targeting multiple graphics backends. A reasonabl…