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ddiakopoulos
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polymer
🎨 graphics/interaction prototyping sandbox
BSD 3-Clause "New" or "Revised" License
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Adding more camera trajectory positions
#42
SmileLars
closed
3 years ago
1
Wire up Bullet3
#41
ddiakopoulos
opened
5 years ago
0
It's must be in Linux ;))) (Or crossplatform).
#40
griaGG
closed
5 years ago
1
New Samples
#39
ddiakopoulos
opened
5 years ago
1
Async Resource Loading
#38
ddiakopoulos
opened
5 years ago
0
Crash while deleting entities in the scene editor (roots or children)
#37
ddiakopoulos
closed
5 years ago
0
Render Component + Material Component
#36
ddiakopoulos
closed
5 years ago
3
Push access to the repo
#35
ibesora
closed
6 years ago
1
gl-render sample crash
#34
lebek
closed
6 years ago
0
engine-scene crash via Intel HD graphics driver
#33
lebek
opened
6 years ago
6
Unsupported extensions: GL_EXT_framebuffer_sRGB GL_EXT_pixel_buffer_object
#32
lebek
closed
6 years ago
0
Renderer: scriptable rendering pipeline
#31
ddiakopoulos
opened
6 years ago
0
Renderer: post-processing pass for VR teleportation
#30
ddiakopoulos
opened
6 years ago
0
VR Interaction Base (lib-engine)
#29
ddiakopoulos
opened
6 years ago
1
Scene Graph Entity List
#28
ddiakopoulos
closed
6 years ago
1
Camera + Skybox Components
#27
ddiakopoulos
closed
5 years ago
1
RenderDoc API Integration
#26
ddiakopoulos
opened
6 years ago
0
Projector system (shadows/decals)
#25
ddiakopoulos
closed
6 years ago
1
Implement wireframe material
#24
ddiakopoulos
closed
6 years ago
1
Use cubemap camera to capture ibl
#23
ddiakopoulos
opened
6 years ago
0
asset_handles in the editor cannot be "cleared" or zero-assigned
#22
ddiakopoulos
closed
6 years ago
1
Simple lambert-blinn-phong material for Poly models
#21
ddiakopoulos
closed
6 years ago
1
render interface abstraction / spir-v pipeline
#20
ddiakopoulos
closed
6 years ago
1
render hardware interface (GL 4.5, DX12, VK, MTL)
#19
ddiakopoulos
opened
6 years ago
3
Implement the samples
#18
ddiakopoulos
closed
6 years ago
0
Shader asset - material interface for enabling/disabling variants.
#17
ddiakopoulos
closed
6 years ago
1
OpenVR - implement hidden area mesh
#16
ddiakopoulos
closed
6 years ago
1
Nuke serialization using polymorphic relationships
#15
ddiakopoulos
closed
6 years ago
1
Utility: texture compiler
#14
ddiakopoulos
opened
6 years ago
0
Formalize ibl light probes + compute shader baking
#13
ddiakopoulos
opened
6 years ago
0
Transform, collision, and frustum culling systems
#12
ddiakopoulos
closed
6 years ago
1
Debug line renderer + shader
#11
ddiakopoulos
closed
6 years ago
1
gLTF 2.0 asset import
#10
ddiakopoulos
opened
6 years ago
0
ImGui render-to-surface for VR + raycast-as-mouse
#9
ddiakopoulos
closed
6 years ago
1
Implement Object Pool & Memory Pool
#8
ddiakopoulos
opened
6 years ago
0
Mesh/Material Supercomponent
#7
ddiakopoulos
closed
5 years ago
0
Reimplement FBX Skinned Mesh Loader (+ gLTF)
#6
ddiakopoulos
opened
6 years ago
0
Retool asset serialization
#5
ddiakopoulos
closed
6 years ago
1
Rewrite lib-engine to use use experimental entity-component-system
#4
ddiakopoulos
closed
6 years ago
1
Asset import window (filesystem browser)
#3
ddiakopoulos
opened
6 years ago
1
Editor undo/redo
#2
ddiakopoulos
opened
6 years ago
0
citation for readme
#1
ddiakopoulos
closed
6 years ago
0