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Here is a working version of the fragment shader, although I think there must be a way of adjusting the gamma configuration from inside of gfx
```
#version 150 core
in vec2 v_Uv;
uniform sampl…
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![ba82c013d24e](https://user-images.githubusercontent.com/2349496/31579404-c3000882-b135-11e7-9d67-c020b284ff42.png)
The floating red block down there should actually be falling down due to gravity a…
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I've been thinking over EventHandler for input.
If the make it more generic like my proposed PR, we run into the problem of implementing KeyPressed and KeyReleased (KeyIsPressed is fine, though).
…
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http://gamedevelopment.tutsplus.com/articles/gamma-correction-and-why-it-matters--gamedev-14466
- Nice explanation, example included.
https://gamedevdaily.io/the-srgb-learning-curve-773b7f68cf7a#.…
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Je hebt feedback gekregen van **Burritosss**
op:
```c
}
[SerializeField] private float maxdistance = 2
```
URL: https://github.com/stepperman/asstroids/blob/master/asstroids/Assets/Scripts/Water…
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### Summary
I'm not sure if editing properties in sandbox mode is supported, but here it is:
In sandbox mode, editing a `string` property in the Object Editor will crash Dualitor, if the former va…
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### Issue details
Adding this link to my wallabag 2.2.3 install got a good cover image, but the article content is replaced with a couple of ads. I tried it in f43.me as the help suggested, and I g…
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Shader or something else?
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When I try to update typescript to 1.5.4 in "Extensions and Updates" I get the following error:
Stop Block: FilterFeatureSelectionTreeValidationErrorBlock : Invalid entries passed to /Filterfeaturesel…
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Currently map is 40x60 squares, it should be substantially bigger, at least. Figure out:
- [x] Make the map 120x180 wide and hight
- [x] Allow moving the map around with AWSD keys
- [x] Do not al…