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Hi! I am currently do some experiments with Dagor Engine. I have built the binaries, and it works fine. However, I am not able to create a landscape in any possible way. When I do Create Heightmap or …
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When I just want to copy data, I usually can do something like this
block_entities = nbt.TAG_List(name="block_entitites", value=self.nbt_data["block_entities"])
except for the type "compound…
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Provide an option to interpolate terrain heightmap to e.g. 2x, increasing the terrain detail when rendering.
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I think I can math the terrain node position to player position, meanwhile streaming the terrain heightmap according to the position. But is this method possible and will this method cause visual arti…
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Refer to: [SDFormat 1.10](http://sdformat.org/spec?elem=sdf&ver=1.10).
Adding new elements is fairly easy, we do accept pull requests.
### sdf
- [ ] `sdf/actor`
- [ ] `sdf/light`
### worl…
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I'm getting the following error:
```
Uncaught RuntimeError: unreachable
at std::panicking::rust_panic_with_hook::h9d91fa0fae16500f (http://localhost:3000/0c0ef481b8428110185b.module.wasm:wasm…
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```
I know this can be implemented as a mesh imported from Blender, or Maya, but it
would be nice to have the ability to just create a Terrain directly on the
Maratis Editor.
Additionally this can …
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## Environment
* OS Version: Ubuntu 20.04
* Source or binary build? binary 11.2.0
## Description
* I'm trying to start `gazebo` when the `~/.gazebo/paging` cache folder is empty with a world con…
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[v1.5.0](https://github.com/nonta1234/terraining-heightmap-generator/releases/tag/v1.5.0) available.
_Originally posted by @nonta1234 in https://github.com/nonta1234/terraining-height…
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The lake fill algorithm usually takes a second at most. On one world, generated from a heightmap with 100000 tiles, after certain terrain processes are completed on it (Multiple and occasionally Erode…