-
```
I'm working on a "2,5-D", kind of isometric perspective with a MapView of
osmdroid.
I'm rotating around the x-axis to create the isometric look on the 2-D map
while increasing the size of the Ma…
-
```
I'm working on a "2,5-D", kind of isometric perspective with a MapView of
osmdroid.
I'm rotating around the x-axis to create the isometric look on the 2-D map
while increasing the size of the Ma…
-
```
I'm working on a "2,5-D", kind of isometric perspective with a MapView of
osmdroid.
I'm rotating around the x-axis to create the isometric look on the 2-D map
while increasing the size of the Ma…
-
```
I'm working on a "2,5-D", kind of isometric perspective with a MapView of
osmdroid.
I'm rotating around the x-axis to create the isometric look on the 2-D map
while increasing the size of the Ma…
-
As already mentioned on Discord I have the following propsoal:
Would it be possible to generate thumbnails with isometric perspective ‘from above’ by default?
What I mean is to have the orientation…
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### Tested versions
- Reproducible in 4.2 and 4.3
### System information
Godot v4.3.stable - macOS 14.6.1 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)
### Issue …
-
Isometric tiles are not drawn transparently, if they contain parts that should be transparent. To reproduce:
1. Create an isometric board in the editor.
2. Lay some tiles (.tst or .iso) on layer 1.
3.…
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MacDhomnuill made the following request in feature-requests
```
Sept 22nd at 8:45 PM
I would like to request isometric grid and hex grid support. I like using isometric maps for dungeon crawls a…
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Due to heavy-handed slippage compensation on solid tile edges.
400 sprites moving in sync - 60fps, moving at an isometric angle (triggering slip compensation) - 20fps.
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I've called them. Emailed them. When I hear back, I'll update here. But, we are pursuing using their Claybord 8x8" bords as tiles for HEAVY.EARTH.