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Complex 3d scenes can hamper performance, as such, some work should be placed into making the camera only render what is needed.
LODs (levels of detail) mean keeping track of how far different obje…
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### bug描述 Describe the Bug
运行test/legacy_test下面的测试用例,会报以下错误:
```
ERROR: test_check_output (test_activation_op.TestExpFp32_Prim)
--------------------------------------------------------------------…
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**Aims**
the aim is to replace the exterior gray cockpit lod with something that is less of an eye sore
**How do you envision this feature being implemented?**
to reduce the distraction that is a…
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The N64 handles Level of Detail (LoD) in the following manner:
- Primitives with "generic" (usually appropriate for the most detailed tile) texture coordinates are sent to the rasterizer.
- The r…
ghost updated
4 years ago
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### Issue description
I need to move a cargo ship from one cargo port to another. I don't want to tear down the original cargo port. Are there any options? I don't have a free cargo ship yet.(Upraven…
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**Describe your feature request**
I would like an LOD mod added into SMT. I picked Distant Horizons mostly at random. If someone has a preferable alternative, please share.
**What problem does you…
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### Description
When combining the new Outline Renderer with an LOD system there is a race condition that cause it to get out of sync leave a "zombie" mesh in the outline layer that cannot be remov…
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**Problem Description**
Because there is no way to implicitly calculate LOD for texture sampling in the vertex shader, it causes a validation error when "ImplicitLod" variants of the texture instruct…
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Submit the dataset to the LOD Cloud for inclusion.
See https://lod-cloud.net/add-dataset for the form. And https://lod-cloud.net/#about for the principles.
Out of what they ask for, the following …
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Hi,
Have LOD Discrete support to XTK?
Thank you!!